![]() The story progresses here when you use the radio on the hanging light to begin a minigame with the radio host. It's on a list of.huh, they called codes, 'cookies.' Is that slang or something?" (When interacting with the codes list in the locked room) "I don't know if you, uh, remember but.the last time we got stuck, we used one of these to get out of it, so.I'm not just messing around right now." (After Jonas jokes about Alex withholding information) It's one of those, um, magnetophones, I think they're called? Or some other reel-to-reel thing from the 40's." "Huh, this 's like, super old, but.man, it's almost spotless. (When interacting with the bridge ferry controls) ![]() (When selecting the circuit breaker inside the power station) (When interacting with the power station door) Although tempting, switching over is a dialogue option, thus should not be selected. At one point Clarissa will attempt to call on the other line. You will need to interact with it to answer it, but do not say anything into the line. The phone will ring automatically as you try to leave the top of the tower. The story progresses in this scene when your friends try to contact you through the tower phone. (Upon interacting with the locked radio tower door) (Upon interacting with Jonas when prompted to jump over the fence) "I think the dumpster will get us over if it'll, uh, budge." However, Alex has no dialogue during the interaction, so they are not marked here. Note: Some locations marked here with (None) may still require you to interact with certain objects. Without further ado, here is the mandatory dialogue walkthrough for The Strong, Silent Type. Or, if you're tired of replaying it, it's the runthrough you can pay the least attention to, because success is all about doing nothing. That way you can be the most familiar with the game and be aware of the shortest possible route to completion. ![]() If you intend on getting 100% of Oxenfree's achievements, I recommend saving this achievement for last.Only the first interaction you have with an object, (when you select the pop-up white text and are not given any dialogue boxes) is safe. Although you can still interact with objects, if a dialogue option appears, do not click it.These do not count against the achievement, as you are required to interact with certain objects to advance the story. When interacting with objects in the game, Alex will automatically say a few lines of dialogue on whatever was selected.There is only one exception to this: the final dialogue option of the game, which asks you to decide where Alex goes to school. The blue, green, and brown boxes that pop up over your character). The general rule for this achievement is to never choose any of the dialogue options in the game (I.e.It is also possible to get this achievement by continuing a previous timeline through New Game+, but there will be additional dialogue/interactions as a result. ![]() This walkthrough will detail how to get the achievement by begining a completely new playthrough of Oxenfree by erasing all of your previous save data.When going for The Strong, Silent Type achievement, there are a few key things to keep in mind: ![]()
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